#version 300 es
precision mediump float;
uniform sampler2D uScreenTexture;
in vec2 vTexCoord;
out vec4 fragColor;
uniform bool uSuperResolution;
uniform vec4 uViewportInfo;


void main() {
    if (uSuperResolution) {
        fragColor = texture(uScreenTexture, vTexCoord);
    } else {
        fragColor= texture(uScreenTexture, vTexCoord);
    }
}